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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#include <mbgl/style/layers/symbol_layer_properties.hpp>
namespace mbgl {
namespace style {
void SymbolLayoutProperties::recalculate(const CalculationParameters& parameters) {
symbolPlacement.calculate(parameters);
symbolSpacing.calculate(parameters);
symbolAvoidEdges.calculate(parameters);
iconAllowOverlap.calculate(parameters);
iconIgnorePlacement.calculate(parameters);
iconOptional.calculate(parameters);
iconRotationAlignment.calculate(parameters);
iconSize.calculate(parameters);
iconTextFit.calculate(parameters);
iconTextFitPadding.calculate(parameters);
iconImage.calculate(parameters);
iconRotate.calculate(parameters);
iconPadding.calculate(parameters);
iconKeepUpright.calculate(parameters);
iconOffset.calculate(parameters);
textPitchAlignment.calculate(parameters);
textRotationAlignment.calculate(parameters);
textField.calculate(parameters);
textFont.calculate(parameters);
textSize.calculate(parameters);
textMaxWidth.calculate(parameters);
textLineHeight.calculate(parameters);
textLetterSpacing.calculate(parameters);
textJustify.calculate(parameters);
textAnchor.calculate(parameters);
textMaxAngle.calculate(parameters);
textRotate.calculate(parameters);
textPadding.calculate(parameters);
textKeepUpright.calculate(parameters);
textTransform.calculate(parameters);
textOffset.calculate(parameters);
textAllowOverlap.calculate(parameters);
textIgnorePlacement.calculate(parameters);
textOptional.calculate(parameters);
}
void SymbolPaintProperties::cascade(const CascadeParameters& parameters) {
iconOpacity.cascade(parameters);
iconColor.cascade(parameters);
iconHaloColor.cascade(parameters);
iconHaloWidth.cascade(parameters);
iconHaloBlur.cascade(parameters);
iconTranslate.cascade(parameters);
iconTranslateAnchor.cascade(parameters);
textOpacity.cascade(parameters);
textColor.cascade(parameters);
textHaloColor.cascade(parameters);
textHaloWidth.cascade(parameters);
textHaloBlur.cascade(parameters);
textTranslate.cascade(parameters);
textTranslateAnchor.cascade(parameters);
}
bool SymbolPaintProperties::recalculate(const CalculationParameters& parameters) {
bool hasTransitions = false;
hasTransitions |= iconOpacity.calculate(parameters);
hasTransitions |= iconColor.calculate(parameters);
hasTransitions |= iconHaloColor.calculate(parameters);
hasTransitions |= iconHaloWidth.calculate(parameters);
hasTransitions |= iconHaloBlur.calculate(parameters);
hasTransitions |= iconTranslate.calculate(parameters);
hasTransitions |= iconTranslateAnchor.calculate(parameters);
hasTransitions |= textOpacity.calculate(parameters);
hasTransitions |= textColor.calculate(parameters);
hasTransitions |= textHaloColor.calculate(parameters);
hasTransitions |= textHaloWidth.calculate(parameters);
hasTransitions |= textHaloBlur.calculate(parameters);
hasTransitions |= textTranslate.calculate(parameters);
hasTransitions |= textTranslateAnchor.calculate(parameters);
return hasTransitions;
}
} // namespace style
} // namespace mbgl
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