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#pragma once
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
namespace mbgl {
class SpriteAtlas;
namespace style {
class SymbolLayer::Impl : public Layer::Impl {
public:
std::unique_ptr<Layer> clone() const override;
void parseLayout(const JSValue&) override;
void parsePaints(const JSValue&) override;
void cascade(const CascadeParameters&) override;
bool recalculate(const CalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(BucketParameters&) const override;
SymbolLayoutProperties layout;
SymbolPaintProperties paint;
float iconSize = 1.0f;
float textSize = 16.0f;
SpriteAtlas* spriteAtlas = nullptr;
};
} // namespace style
} // namespace mbgl
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