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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#pragma once
#include <mbgl/style/types.hpp>
#include <mbgl/style/layout_property.hpp>
#include <mbgl/style/paint_property.hpp>
#include <mbgl/style/properties.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
namespace mbgl {
namespace style {
struct RasterOpacity : PaintProperty<float> {
static float defaultValue() { return 1; }
};
struct RasterHueRotate : PaintProperty<float> {
static float defaultValue() { return 0; }
};
struct RasterBrightnessMin : PaintProperty<float> {
static float defaultValue() { return 0; }
};
struct RasterBrightnessMax : PaintProperty<float> {
static float defaultValue() { return 1; }
};
struct RasterSaturation : PaintProperty<float> {
static float defaultValue() { return 0; }
};
struct RasterContrast : PaintProperty<float> {
static float defaultValue() { return 0; }
};
struct RasterFadeDuration : PaintProperty<float> {
static float defaultValue() { return 300; }
};
class RasterPaintProperties : public Properties<
RasterOpacity,
RasterHueRotate,
RasterBrightnessMin,
RasterBrightnessMax,
RasterSaturation,
RasterContrast,
RasterFadeDuration
> {};
} // namespace style
} // namespace mbgl
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