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#include <mbgl/style/layers/raster_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
namespace mbgl {
namespace style {
void RasterLayer::Impl::cascade(const CascadeParameters& parameters) {
paint.cascade(parameters);
}
bool RasterLayer::Impl::evaluate(const PropertyEvaluationParameters& parameters) {
paint.evaluate(parameters);
passes = paint.evaluated.get<RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None;
return paint.hasTransition();
}
std::unique_ptr<Bucket> RasterLayer::Impl::createBucket(BucketParameters&) const {
return nullptr;
}
} // namespace style
} // namespace mbgl
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