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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#pragma once
#include <mbgl/style/types.hpp>
#include <mbgl/style/layout_property.hpp>
#include <mbgl/style/paint_property.hpp>
#include <mbgl/style/properties.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
namespace mbgl {
namespace style {
struct FillAntialias : PaintProperty<bool> {
static bool defaultValue() { return true; }
};
struct FillOpacity : DataDrivenPaintProperty<float, attributes::a_opacity, uniforms::u_opacity> {
static float defaultValue() { return 1; }
};
struct FillColor : DataDrivenPaintProperty<Color, attributes::a_color, uniforms::u_color> {
static Color defaultValue() { return Color::black(); }
};
struct FillOutlineColor : DataDrivenPaintProperty<Color, attributes::a_outline_color, uniforms::u_outline_color> {
static Color defaultValue() { return {}; }
};
struct FillTranslate : PaintProperty<std::array<float, 2>> {
static std::array<float, 2> defaultValue() { return {{ 0, 0 }}; }
};
struct FillTranslateAnchor : PaintProperty<TranslateAnchorType> {
static TranslateAnchorType defaultValue() { return TranslateAnchorType::Map; }
};
struct FillPattern : CrossFadedPaintProperty<std::string> {
static std::string defaultValue() { return ""; }
};
class FillPaintProperties {
public:
class PossiblyEvaluated;
class Binders {
public:
std::unique_ptr<PaintPropertyBinder<float, typename attributes::a_opacity::Type>> fillOpacity;
std::unique_ptr<PaintPropertyBinder<Color, typename attributes::a_color::Type>> fillColor;
std::unique_ptr<PaintPropertyBinder<Color, typename attributes::a_outline_color::Type>> fillOutlineColor;
void populateVertexVectors(const GeometryTileFeature&, std::size_t length);
void upload(gl::Context&);
using Attributes = gl::Attributes<
ZoomInterpolatedAttribute<attributes::a_opacity>,
ZoomInterpolatedAttribute<attributes::a_color>,
ZoomInterpolatedAttribute<attributes::a_outline_color>
>;
using Uniforms = gl::Uniforms<
InterpolationUniform<attributes::a_opacity>,
InterpolationUniform<attributes::a_color>,
InterpolationUniform<attributes::a_outline_color>,
uniforms::u_opacity,
uniforms::u_color,
uniforms::u_outline_color
>;
using AttributeBindings = typename Attributes::Bindings;
using UniformValues = typename Uniforms::Values;
AttributeBindings attributeBindings(const PossiblyEvaluated&) const;
UniformValues uniformValues(float z, const PossiblyEvaluated&) const;
};
class PossiblyEvaluated {
public:
bool fillAntialias;
PossiblyEvaluatedPropertyValue<float> fillOpacity;
PossiblyEvaluatedPropertyValue<Color> fillColor;
PossiblyEvaluatedPropertyValue<Color> fillOutlineColor;
std::array<float, 2> fillTranslate;
TranslateAnchorType fillTranslateAnchor;
Faded<std::string> fillPattern;
Binders createBinders(float z) const;
std::bitset<8> constants() const;
std::vector<std::string> defines() const;
};
class Unevaluated {
public:
style::Transitioning<PropertyValue<bool>> fillAntialias;
style::Transitioning<PropertyValue<float>> fillOpacity;
style::Transitioning<PropertyValue<Color>> fillColor;
style::Transitioning<PropertyValue<Color>> fillOutlineColor;
style::Transitioning<PropertyValue<std::array<float, 2>>> fillTranslate;
style::Transitioning<PropertyValue<TranslateAnchorType>> fillTranslateAnchor;
style::Transitioning<PropertyValue<std::string>> fillPattern;
bool hasTransition() const;
PossiblyEvaluated evaluate(const PropertyEvaluationParameters&) const;
};
class Transitionable {
public:
style::Transitionable<PropertyValue<bool>> fillAntialias;
style::Transitionable<PropertyValue<float>> fillOpacity;
style::Transitionable<PropertyValue<Color>> fillColor;
style::Transitionable<PropertyValue<Color>> fillOutlineColor;
style::Transitionable<PropertyValue<std::array<float, 2>>> fillTranslate;
style::Transitionable<PropertyValue<TranslateAnchorType>> fillTranslateAnchor;
style::Transitionable<PropertyValue<std::string>> fillPattern;
Unevaluated transitioned(const TransitionParameters&, Unevaluated&& prior) const;
Unevaluated untransitioned() const;
bool hasDataDrivenPropertyDifference(const Transitionable& other) const;
};
};
} // namespace style
} // namespace mbgl
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