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#pragma once
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
namespace mbgl {
namespace style {
class FillLayer::Impl : public Layer::Impl {
public:
std::unique_ptr<Layer> clone() const override;
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
std::unique_ptr<RenderLayer> createRenderLayer() const override;
FillPaintProperties::Cascading cascading;
};
} // namespace style
} // namespace mbgl
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