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#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/renderer/fill_bucket.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
namespace mbgl {
namespace style {
void FillLayer::Impl::cascade(const CascadeParameters& parameters) {
paint.cascade(parameters);
}
bool FillLayer::Impl::evaluate(const PropertyEvaluationParameters& parameters) {
paint.evaluate(parameters);
if (paint.unevaluated.get<FillOutlineColor>().isUndefined()) {
paint.evaluated.get<FillOutlineColor>() = paint.evaluated.get<FillColor>();
}
passes = RenderPass::None;
if (paint.evaluated.get<FillAntialias>()) {
passes |= RenderPass::Translucent;
}
if (!paint.unevaluated.get<FillPattern>().isUndefined()
|| paint.evaluated.get<FillColor>().constantOr(Color()).a < 1.0f
|| paint.evaluated.get<FillOpacity>().constantOr(0) < 1.0f) {
passes |= RenderPass::Translucent;
} else {
passes |= RenderPass::Opaque;
}
return paint.hasTransition();
}
std::unique_ptr<Bucket> FillLayer::Impl::createBucket(const BucketParameters& parameters, const std::vector<const Layer*>& layers) const {
return std::make_unique<FillBucket>(parameters, layers);
}
bool FillLayer::Impl::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float,
const float bearing,
const float pixelsToTileUnits) const {
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry, paint.evaluated.get<FillTranslate>(), paint.evaluated.get<FillTranslateAnchor>(), bearing, pixelsToTileUnits);
return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries());
}
} // namespace style
} // namespace mbgl
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