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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#pragma once
#include <mbgl/style/types.hpp>
#include <mbgl/style/layout_property.hpp>
#include <mbgl/style/paint_property.hpp>
#include <mbgl/style/properties.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
namespace mbgl {
namespace style {
struct FillExtrusionOpacity : PaintProperty<float> {
static float defaultValue() { return 1; }
};
struct FillExtrusionColor : DataDrivenPaintProperty<Color, attributes::a_color, uniforms::u_color> {
static Color defaultValue() { return Color::black(); }
};
struct FillExtrusionTranslate : PaintProperty<std::array<float, 2>> {
static std::array<float, 2> defaultValue() { return {{ 0, 0 }}; }
};
struct FillExtrusionTranslateAnchor : PaintProperty<TranslateAnchorType> {
static TranslateAnchorType defaultValue() { return TranslateAnchorType::Map; }
};
struct FillExtrusionPattern : CrossFadedPaintProperty<std::string> {
static std::string defaultValue() { return ""; }
};
struct FillExtrusionHeight : DataDrivenPaintProperty<float, attributes::a_height, uniforms::u_height> {
static float defaultValue() { return 0; }
};
struct FillExtrusionBase : DataDrivenPaintProperty<float, attributes::a_base, uniforms::u_base> {
static float defaultValue() { return 0; }
};
class FillExtrusionPaintProperties : public Properties<
FillExtrusionOpacity,
FillExtrusionColor,
FillExtrusionTranslate,
FillExtrusionTranslateAnchor,
FillExtrusionPattern,
FillExtrusionHeight,
FillExtrusionBase
> {};
} // namespace style
} // namespace mbgl
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