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#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
namespace mbgl {
namespace style {
CustomLayer::CustomLayer(const std::string& layerID,
CustomLayerInitializeFunction init,
CustomLayerRenderFunction render,
CustomLayerDeinitializeFunction deinit,
void* context)
: Layer(Type::Custom, std::make_unique<Impl>(layerID, init, render, deinit, context))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
CustomLayer::CustomLayer(const Impl& other)
: Layer(Type::Custom, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
CustomLayer::~CustomLayer() = default;
} // namespace style
} // namespace mbgl
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