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#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/style/layer_observer.hpp>
namespace mbgl {
namespace style {
CustomLayer::CustomLayer(const std::string& layerID,
std::unique_ptr<CustomLayerHost> host)
: Layer(makeMutable<Impl>(layerID, std::move(host))) {
}
CustomLayer::~CustomLayer() = default;
const CustomLayer::Impl& CustomLayer::impl() const {
return static_cast<const Impl&>(*baseImpl);
}
Mutable<CustomLayer::Impl> CustomLayer::mutableImpl() const {
return makeMutable<Impl>(impl());
}
std::unique_ptr<Layer> CustomLayer::cloneRef(const std::string&) const {
assert(false);
return nullptr;
}
// Visibility
void CustomLayer::setVisibility(VisibilityType value) {
if (value == getVisibility())
return;
auto impl_ = mutableImpl();
impl_->visibility = value;
baseImpl = std::move(impl_);
observer->onLayerChanged(*this);
}
// Zoom range
void CustomLayer::setMinZoom(float minZoom) {
auto impl_ = mutableImpl();
impl_->minZoom = minZoom;
baseImpl = std::move(impl_);
}
void CustomLayer::setMaxZoom(float maxZoom) {
auto impl_ = mutableImpl();
impl_->maxZoom = maxZoom;
baseImpl = std::move(impl_);
}
template <>
bool Layer::is<CustomLayer>() const {
return getType() == LayerType::Custom;
}
} // namespace style
} // namespace mbgl
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