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#pragma once
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>
namespace mbgl {
namespace style {
class CircleLayer::Impl : public Layer::Impl {
public:
std::unique_ptr<Layer> clone() const override;
std::unique_ptr<Layer> cloneRef(const std::string& id) const override;
void cascade(const CascadeParameters&) override;
bool evaluate(const PropertyEvaluationParameters&) override;
std::unique_ptr<Bucket> createBucket(BucketParameters&, const GeometryTileLayer&) const override;
float getQueryRadius() const override;
bool queryIntersectsGeometry(
const GeometryCoordinates& queryGeometry,
const GeometryCollection& geometry,
const float bearing,
const float pixelsToTileUnits) const override;
CirclePaintProperties paint;
};
} // namespace style
} // namespace mbgl
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