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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
namespace mbgl {
namespace style {
CircleLayer::CircleLayer(const std::string& layerID, const std::string& sourceID)
: Layer(Type::Circle, std::make_unique<Impl>())
, impl(static_cast<Impl*>(baseImpl.get())) {
impl->id = layerID;
impl->source = sourceID;
}
CircleLayer::CircleLayer(const Impl& other)
: Layer(Type::Circle, std::make_unique<Impl>(other))
, impl(static_cast<Impl*>(baseImpl.get())) {
}
CircleLayer::~CircleLayer() = default;
std::unique_ptr<Layer> CircleLayer::Impl::clone() const {
return std::make_unique<CircleLayer>(*this);
}
std::unique_ptr<Layer> CircleLayer::Impl::cloneRef(const std::string& id_) const {
auto result = std::make_unique<CircleLayer>(*this);
result->impl->id = id_;
result->impl->ref = this->id;
result->impl->paint = CirclePaintProperties();
return std::move(result);
}
// Source
const std::string& CircleLayer::getSourceID() const {
return impl->source;
}
void CircleLayer::setSourceLayer(const std::string& sourceLayer) {
impl->sourceLayer = sourceLayer;
}
const std::string& CircleLayer::getSourceLayer() const {
return impl->sourceLayer;
}
// Filter
void CircleLayer::setFilter(const Filter& filter) {
impl->filter = filter;
}
const Filter& CircleLayer::getFilter() const {
return impl->filter;
}
// Layout properties
// Paint properties
PropertyValue<float> CircleLayer::getCircleRadius() const {
return impl->paint.circleRadius.get();
}
void CircleLayer::setCircleRadius(PropertyValue<float> value, const optional<std::string>& klass) {
impl->paint.circleRadius.set(value, klass);
}
PropertyValue<Color> CircleLayer::getCircleColor() const {
return impl->paint.circleColor.get();
}
void CircleLayer::setCircleColor(PropertyValue<Color> value, const optional<std::string>& klass) {
impl->paint.circleColor.set(value, klass);
}
PropertyValue<float> CircleLayer::getCircleBlur() const {
return impl->paint.circleBlur.get();
}
void CircleLayer::setCircleBlur(PropertyValue<float> value, const optional<std::string>& klass) {
impl->paint.circleBlur.set(value, klass);
}
PropertyValue<float> CircleLayer::getCircleOpacity() const {
return impl->paint.circleOpacity.get();
}
void CircleLayer::setCircleOpacity(PropertyValue<float> value, const optional<std::string>& klass) {
impl->paint.circleOpacity.set(value, klass);
}
PropertyValue<std::array<float, 2>> CircleLayer::getCircleTranslate() const {
return impl->paint.circleTranslate.get();
}
void CircleLayer::setCircleTranslate(PropertyValue<std::array<float, 2>> value, const optional<std::string>& klass) {
impl->paint.circleTranslate.set(value, klass);
}
PropertyValue<TranslateAnchorType> CircleLayer::getCircleTranslateAnchor() const {
return impl->paint.circleTranslateAnchor.get();
}
void CircleLayer::setCircleTranslateAnchor(PropertyValue<TranslateAnchorType> value, const optional<std::string>& klass) {
impl->paint.circleTranslateAnchor.set(value, klass);
}
} // namespace style
} // namespace mbgl
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