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// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
#pragma once
#include <mbgl/style/types.hpp>
#include <mbgl/style/layout_property.hpp>
#include <mbgl/style/paint_property.hpp>
#include <mbgl/style/properties.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
namespace mbgl {
namespace style {
struct BackgroundColor : PaintProperty<Color> {
static Color defaultValue() { return Color::black(); }
};
struct BackgroundPattern : CrossFadedPaintProperty<std::string> {
static std::string defaultValue() { return ""; }
};
struct BackgroundOpacity : PaintProperty<float> {
static float defaultValue() { return 1; }
};
class BackgroundPaintProperties {
public:
class PossiblyEvaluated {
public:
Color backgroundColor;
Faded<std::string> backgroundPattern;
float backgroundOpacity;
};
class Unevaluated {
public:
style::Transitioning<PropertyValue<Color>> backgroundColor;
style::Transitioning<PropertyValue<std::string>> backgroundPattern;
style::Transitioning<PropertyValue<float>> backgroundOpacity;
bool hasTransition() const;
PossiblyEvaluated evaluate(const PropertyEvaluationParameters&) const;
};
class Transitionable {
public:
style::Transitionable<PropertyValue<Color>> backgroundColor;
style::Transitionable<PropertyValue<std::string>> backgroundPattern;
style::Transitionable<PropertyValue<float>> backgroundOpacity;
Unevaluated transitioned(const TransitionParameters&, Unevaluated&& prior) const;
Unevaluated untransitioned() const;
bool hasDataDrivenPropertyDifference(const Transitionable& other) const;
};
};
} // namespace style
} // namespace mbgl
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