1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
#pragma once
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/util/atomic.hpp>
#include <functional>
namespace mbgl {
class TileID;
class GeometryTileLayer;
class GeometryTileFeature;
class SpriteStore;
class GlyphAtlas;
class GlyphStore;
class CollisionTile;
class FeatureIndex;
namespace style {
class BucketParameters {
public:
BucketParameters(const OverscaledTileID& tileID_,
const GeometryTileLayer& layer_,
const util::Atomic<bool>& obsolete_,
uintptr_t tileUID_,
bool& partialParse_,
SpriteStore& spriteStore_,
GlyphAtlas& glyphAtlas_,
GlyphStore& glyphStore_,
FeatureIndex& featureIndex_,
const MapMode mode_)
: tileID(tileID_),
layer(layer_),
obsolete(obsolete_),
tileUID(tileUID_),
partialParse(partialParse_),
spriteStore(spriteStore_),
glyphAtlas(glyphAtlas_),
glyphStore(glyphStore_),
featureIndex(featureIndex_),
mode(mode_) {}
bool cancelled() const {
return obsolete;
}
void eachFilteredFeature(const Filter&, std::function<void (const GeometryTileFeature&, std::size_t index, const std::string& layerName)>);
const OverscaledTileID& tileID;
const GeometryTileLayer& layer;
const util::Atomic<bool>& obsolete;
uintptr_t tileUID;
bool& partialParse;
SpriteStore& spriteStore;
GlyphAtlas& glyphAtlas;
GlyphStore& glyphStore;
FeatureIndex& featureIndex;
const MapMode mode;
};
} // namespace style
} // namespace mbgl
|