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#ifndef MBGL_SPRITE_STORE
#define MBGL_SPRITE_STORE
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/geo.hpp>
#include <map>
#include <set>
#include <vector>
#include <memory>
#include <mutex>
#include <cstdint>
namespace mbgl {
// The SpriteStore object holds Sprite images.
class SpriteStore : private util::noncopyable {
using Sprites = std::map<std::string, std::shared_ptr<const SpriteImage>>;
public:
// Adds/replaces a Sprite image.
void setSprite(const std::string&, std::shared_ptr<const SpriteImage> = nullptr);
// Adds/replaces mutliple Sprite images.
void setSprites(const Sprites& sprites);
// Removes a Sprite.
void removeSprite(const std::string&);
// Obtains a Sprite image.
std::shared_ptr<const SpriteImage> getSprite(const std::string&);
// Returns Sprite images that changed since the last invocation of this function.
Sprites getDirty();
private:
void _setSprite(const std::string&, const std::shared_ptr<const SpriteImage>& = nullptr);
// Lock for sprites and dirty maps.
std::mutex mutex;
// Stores all current sprites.
Sprites sprites;
// Stores all Sprite IDs that changed since the last invocation.
Sprites dirty;
};
} // namespace mbgl
#endif
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