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#pragma once
#include <mbgl/style/image.hpp>
#include <memory>
namespace mbgl {
// Extracts an individual image from a spritesheet from the given location.
std::unique_ptr<style::Image> createStyleImage(const std::string& id,
const PremultipliedImage&,
uint32_t srcX,
uint32_t srcY,
uint32_t srcWidth,
uint32_t srcHeight,
double ratio,
bool sdf,
style::ImageStretches&& stretchX = {},
style::ImageStretches&& stretchY = {},
optional<style::ImageContent> content = nullopt);
// Parses an image and an associated JSON file and returns the sprite objects.
std::vector<std::unique_ptr<style::Image>> parseSprite(const std::string& image, const std::string& json);
} // namespace mbgl
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