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#pragma once
#include <mbgl/util/image.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/util/geo.hpp>
#include <string>
#include <memory>
#include <map>
namespace mbgl {
class SpriteImage;
using SpriteImagePtr = std::shared_ptr<const SpriteImage>;
// Extracts an individual image from a spritesheet from the given location.
SpriteImagePtr createSpriteImage(const PremultipliedImage&,
uint32_t srcX,
uint32_t srcY,
uint32_t srcWidth,
uint32_t srcHeight,
double ratio,
bool sdf);
using Sprites = std::map<std::string, SpriteImagePtr>;
// Parses an image and an associated JSON file and returns the sprite objects.
Sprites parseSprite(const std::string& image, const std::string& json);
} // namespace mbgl
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