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#include <mbgl/sprite/sprite_loader_worker.hpp>
#include <mbgl/sprite/sprite_loader.hpp>
#include <mbgl/sprite/sprite_parser.hpp>
namespace mbgl {
SpriteLoaderWorker::SpriteLoaderWorker(ActorRef<SpriteLoaderWorker>, ActorRef<SpriteLoader> parent_)
: parent(std::move(parent_)) {
}
void SpriteLoaderWorker::parse(std::shared_ptr<const std::string> image,
std::shared_ptr<const std::string> json) {
try {
if (!image) {
// This shouldn't happen, since we always invoke it with a non-empty pointer.
throw std::runtime_error("missing sprite image");
}
if (!json) {
// This shouldn't happen, since we always invoke it with a non-empty pointer.
throw std::runtime_error("missing sprite metadata");
}
parent.invoke(&SpriteLoader::onParsed, parseSprite(*image, *json));
} catch (...) {
parent.invoke(&SpriteLoader::onError, std::current_exception());
}
}
} // namespace mbgl
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