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#pragma once
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/style/image.hpp>
#include <string>
#include <map>
#include <set>
#include <vector>
#include <array>
#include <memory>
namespace mbgl {
class FileSource;
class SpriteLoaderObserver;
class SpriteLoader : public util::noncopyable {
public:
SpriteLoader(float pixelRatio);
~SpriteLoader();
void load(const std::string& url, FileSource&);
void setObserver(SpriteLoaderObserver*);
private:
void emitSpriteLoadedIfComplete();
// Invoked by SpriteAtlasWorker
friend class SpriteLoaderWorker;
void onParsed(std::vector<std::unique_ptr<style::Image>>&&);
void onError(std::exception_ptr);
const float pixelRatio;
struct Loader;
std::unique_ptr<Loader> loader;
SpriteLoaderObserver* observer = nullptr;
};
} // namespace mbgl
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