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#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/util/exception.hpp>
#include <cmath>
namespace mbgl {
SpriteImage::SpriteImage(PremultipliedImage&& image_,
const float pixelRatio_,
bool sdf_)
: image(std::move(image_)),
pixelRatio(pixelRatio_),
sdf(sdf_) {
if (!image.valid()) {
throw util::SpriteImageException("Sprite image dimensions may not be zero");
} else if (pixelRatio <= 0) {
throw util::SpriteImageException("Sprite pixelRatio may not be <= 0");
}
}
} // namespace mbgl
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