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#pragma once
#include <mbgl/geometry/binpack.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/sprite/sprite_image.hpp>
#include <atomic>
#include <string>
#include <map>
#include <mutex>
#include <unordered_map>
#include <array>
#include <memory>
namespace mbgl {
class FileSource;
class SpriteAtlasObserver;
namespace gl {
class Context;
} // namespace gl
class SpriteAtlasElement {
public:
SpriteAtlasElement(Rect<uint16_t>, std::shared_ptr<const SpriteImage>, Size size, float pixelRatio);
Rect<uint16_t> pos;
std::shared_ptr<const SpriteImage> spriteImage;
float relativePixelRatio;
std::array<float, 2> size;
std::array<float, 2> tl;
std::array<float, 2> br;
};
enum class SpritePatternMode : bool {
Single = false,
Repeating = true,
};
class SpriteAtlas : public util::noncopyable {
public:
using Sprites = std::map<std::string, std::shared_ptr<const SpriteImage>>;
SpriteAtlas(Size, float pixelRatio);
~SpriteAtlas();
void load(const std::string& url, FileSource&);
bool isLoaded() const {
return loaded;
}
void dumpDebugLogs() const;
void setObserver(SpriteAtlasObserver*);
// Adds/replaces a Sprite image.
void setSprite(const std::string&, std::shared_ptr<const SpriteImage>);
// Adds/replaces mutliple Sprite images.
void setSprites(const Sprites& sprites);
// Removes a Sprite.
void removeSprite(const std::string&);
// Obtains a Sprite image.
std::shared_ptr<const SpriteImage> getSprite(const std::string&);
// If the sprite is loaded, copies the requsted image from it into the atlas and returns
// the resulting icon measurements. If not, returns an empty optional.
optional<SpriteAtlasElement> getImage(const std::string& name, SpritePatternMode mode);
// Binds the atlas texture to the GPU, and uploads data if it is out of date.
void bind(bool linear, gl::Context&, gl::TextureUnit unit);
// Uploads the texture to the GPU to be available when we need it. This is a lazy operation;
// the texture is only bound when the data is out of date (=dirty).
void upload(gl::Context&, gl::TextureUnit unit);
Size getSize() const { return size; }
float getPixelRatio() const { return pixelRatio; }
// Only for use in tests.
const PremultipliedImage& getAtlasImage() const {
return image;
}
private:
void _setSprite(const std::string&, const std::shared_ptr<const SpriteImage>& = nullptr);
void emitSpriteLoadedIfComplete();
void copy(const PremultipliedImage&, Rect<uint16_t>, SpritePatternMode);
const Size size;
const float pixelRatio;
struct Loader;
std::unique_ptr<Loader> loader;
bool loaded = false;
SpriteAtlasObserver* observer = nullptr;
struct Entry {
std::shared_ptr<const SpriteImage> spriteImage;
optional<Rect<uint16_t>> iconRect;
optional<Rect<uint16_t>> patternRect;
};
std::recursive_mutex mutex;
std::unordered_map<std::string, Entry> entries;
BinPack<uint16_t> bin;
PremultipliedImage image;
mbgl::optional<gl::Texture> texture;
std::atomic<bool> dirty;
};
} // namespace mbgl
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