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#include <mbgl/renderer/sources/render_custom_geometry_source.hpp>
#include <mbgl/sourcemanager/custom_geometry_source_factory.hpp>
#include <mbgl/style/sources/custom_geometry_source.hpp>
#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
namespace mbgl {
const style::SourceTypeInfo* CustomGeometrySourceFactory::getTypeInfo() const noexcept {
return style::CustomGeometrySource::Impl::staticTypeInfo();
}
std::unique_ptr<style::Source> CustomGeometrySourceFactory::createSource(const std::string& id,
const style::conversion::Convertible&,
style::conversion::Error&) noexcept {
return std::unique_ptr<style::Source>(new style::CustomGeometrySource(id, style::CustomGeometrySource::Options{}));
}
std::unique_ptr<RenderSource> CustomGeometrySourceFactory::createRenderSource(
Immutable<style::Source::Impl> impl) noexcept {
assert(impl->getTypeInfo() == getTypeInfo());
return std::make_unique<RenderCustomGeometrySource>(staticImmutableCast<style::CustomGeometrySource::Impl>(impl));
}
Value CustomGeometrySourceFactory::getPropertyDefaultValue(const std::string& property) noexcept {
return style::CustomGeometrySource::getPropertyDefaultValue(property);
}
} // namespace mbgl
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