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#include <mbgl/annotation/annotation_source.hpp>
#include <mbgl/annotation/render_annotation_source.hpp>
#include <mbgl/sourcemanager/annotation_source_factory.hpp>
namespace mbgl {
const style::SourceTypeInfo* AnnotationSourceFactory::getTypeInfo() const noexcept {
return AnnotationSource::Impl::staticTypeInfo();
}
std::unique_ptr<style::Source> AnnotationSourceFactory::createSource(const std::string&,
const style::conversion::Convertible&,
style::conversion::Error&) noexcept {
return std::unique_ptr<style::Source>(new AnnotationSource());
}
std::unique_ptr<RenderSource> AnnotationSourceFactory::createRenderSource(
Immutable<style::Source::Impl> impl) noexcept {
assert(impl->getTypeInfo() == getTypeInfo());
return std::make_unique<RenderAnnotationSource>(staticImmutableCast<AnnotationSource::Impl>(impl));
}
} // namespace mbgl
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