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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/symbol_sdf.hpp>
#include <mbgl/shaders/source.hpp>
namespace mbgl {
namespace shaders {
const char* symbol_sdf::name = "symbol_sdf";
const char* symbol_sdf::vertexSource = source() + 69057;
const char* symbol_sdf::fragmentSource = source() + 74980;
} // namespace shaders
} // namespace mbgl
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