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#pragma once
#include <string>
namespace mbgl {
class ProgramParameters;
namespace shaders {
std::string fragmentSource(const ProgramParameters&, const char* fragmentSource);
std::string vertexSource(const ProgramParameters&, const char* vertexSource);
std::string programCachePath(const ProgramParameters&, const char* name);
std::string programIdentifier(const std::string& vertexSource, const std::string& fragmentSource);
} // namespace shaders
} // namespace mbgl
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