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#include <mbgl/shaders/shaders.hpp>
#include <mbgl/shaders/preludes.hpp>
#include <mbgl/programs/program_parameters.hpp>
#include <cassert>
#include <sstream>
namespace mbgl {
namespace shaders {
static std::string pixelRatioDefine(const ProgramParameters& parameters) {
std::ostringstream pixelRatioSS;
pixelRatioSS.imbue(std::locale("C"));
pixelRatioSS.setf(std::ios_base::showpoint);
pixelRatioSS << parameters.pixelRatio;
return std::string("#define DEVICE_PIXEL_RATIO ") + pixelRatioSS.str() + "\n";
}
std::string fragmentSource(const ProgramParameters& parameters, const char* fragmentSource) {
std::string source = pixelRatioDefine(parameters) + fragmentPrelude + fragmentSource;
if (parameters.overdraw) {
assert(source.find("#ifdef OVERDRAW_INSPECTOR") != std::string::npos);
source.replace(source.find_first_of('\n'), 1, "\n#define OVERDRAW_INSPECTOR\n");
}
return source;
}
std::string vertexSource(const ProgramParameters& parameters, const char* vertexSource) {
return pixelRatioDefine(parameters) + vertexPrelude + vertexSource;
}
} // namespace shaders
} // namespace mbgl
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