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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/hillshade_prepare.hpp>
#include <mbgl/shaders/source.hpp>
namespace mbgl {
namespace shaders {
const char* hillshade_prepare::name = "hillshade_prepare";
const char* hillshade_prepare::vertexSource = source() + 36031;
const char* hillshade_prepare::fragmentSource = source() + 36245;
} // namespace shaders
} // namespace mbgl
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