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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/heatmap_texture.hpp>
#include <mbgl/shaders/source.hpp>
namespace mbgl {
namespace shaders {
const char* heatmap_texture::name = "heatmap_texture";
const char* heatmap_texture::vertexSource = source() + 13889;
const char* heatmap_texture::fragmentSource = source() + 14105;
} // namespace shaders
} // namespace mbgl
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