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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/heatmap.hpp>
#include <mbgl/shaders/source.hpp>
namespace mbgl {
namespace shaders {
const char* heatmap::name = "heatmap";
const char* heatmap::vertexSource = source() + 10789;
const char* heatmap::fragmentSource = source() + 13245;
} // namespace shaders
} // namespace mbgl
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