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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/fill_pattern.hpp>
#include <mbgl/shaders/source.hpp>
namespace mbgl {
namespace shaders {
const char* fill_pattern::name = "fill_pattern";
const char* fill_pattern::vertexSource = source() + 24474;
const char* fill_pattern::fragmentSource = source() + 26459;
} // namespace shaders
} // namespace mbgl
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