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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/fill.hpp>
#include <mbgl/shaders/source.hpp>
namespace mbgl {
namespace shaders {
const char* fill::name = "fill";
const char* fill::vertexSource = source() + 18105;
const char* fill::fragmentSource = source() + 18811;
} // namespace shaders
} // namespace mbgl
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