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path: root/src/mbgl/shaders/extrusion_texture.cpp
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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.

#include <mbgl/shaders/extrusion_texture.hpp>
#include <mbgl/util/compression.hpp>

#include <cstdint>

namespace mbgl {
namespace shaders {

const char* extrusion_texture::name = "extrusion_texture";
const char* extrusion_texture::vertexSource = [] () {
    static const uint8_t compressed[] = {
        0x78, 0xda, 0x4d, 0x8d, 0x41, 0x0a, 0x83, 0x30,
        0x10, 0x45, 0xf7, 0x73, 0x8a, 0x59, 0x6a, 0xb1,
        0xa2, 0xc5, 0x5d, 0xe8, 0x1d, 0x7a, 0x83, 0x90,
        0x56, 0x2b, 0x03, 0x9a, 0x94, 0x98, 0x44, 0x43,
        0xe9, 0xdd, 0x3b, 0x9a, 0x50, 0x3a, 0x9b, 0x99,
        0x79, 0x9f, 0xff, 0xbf, 0xd7, 0xf4, 0x34, 0x76,
        0xc6, 0x59, 0xb9, 0x0e, 0xbd, 0xe4, 0x65, 0x69,
        0x13, 0xe0, 0x33, 0x0e, 0xc3, 0xe3, 0xc2, 0x78,
        0x35, 0x76, 0xea, 0x05, 0x28, 0xc7, 0xea, 0xdd,
        0xbb, 0x21, 0x71, 0x25, 0x5f, 0x66, 0x11, 0x10,
        0x94, 0x8d, 0xa4, 0xc7, 0xc4, 0x42, 0x62, 0x10,
        0x0c, 0xf5, 0x1c, 0x4a, 0xba, 0x28, 0xf1, 0x0d,
        0xc8, 0x33, 0x4e, 0xf2, 0x66, 0x16, 0x72, 0x64,
        0x34, 0x5e, 0x7f, 0x55, 0x78, 0xda, 0x7d, 0x5d,
        0x71, 0x64, 0xf1, 0x93, 0xbb, 0x2a, 0x6c, 0x2a,
        0x6c, 0x4b, 0x0e, 0xda, 0xad, 0x47, 0x68, 0xbd,
        0xb1, 0x4d, 0xa5, 0x4b, 0xfc, 0xe1, 0xc8, 0xb8,
        0xad, 0x1b, 0x3c, 0x67, 0x31, 0x0a, 0xf8, 0xc0,
        0x17, 0xe6, 0x77, 0x44, 0xb1
    };
    static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
    return decompressed.c_str();
}();
const char* extrusion_texture::fragmentSource = [] () {
    static const uint8_t compressed[] = {
        0x78, 0xda, 0x6d, 0x8e, 0xb1, 0x0a, 0xc2, 0x30,
        0x18, 0x84, 0xf7, 0xff, 0x29, 0x7e, 0xe8, 0xd2,
        0x8a, 0x48, 0x29, 0x6e, 0xc1, 0x41, 0x6c, 0x05,
        0x17, 0x2b, 0x55, 0x74, 0x0c, 0xa1, 0x4d, 0x42,
        0x20, 0x69, 0x4a, 0x9a, 0x04, 0x8b, 0xf8, 0xee,
        0x16, 0xec, 0xe0, 0xe0, 0x8d, 0x77, 0xdc, 0x77,
        0x17, 0x7a, 0x25, 0xac, 0x33, 0x38, 0x32, 0x33,
        0x68, 0xee, 0x8a, 0x12, 0x03, 0x55, 0x86, 0x49,
        0x4e, 0x20, 0x2c, 0x91, 0xd0, 0x96, 0xf9, 0xd9,
        0xb6, 0x03, 0x6b, 0x95, 0x9f, 0x08, 0x44, 0xe6,
        0x26, 0xd5, 0x4b, 0x8c, 0xbc, 0x2d, 0x30, 0xd2,
        0xc1, 0x8e, 0x04, 0x20, 0x5a, 0xd5, 0xa1, 0x61,
        0xaa, 0x4f, 0x33, 0x7c, 0x01, 0xce, 0x92, 0x9a,
        0x1e, 0x1d, 0x93, 0x07, 0xab, 0xad, 0xc3, 0x1d,
        0x7a, 0xfe, 0xf4, 0xc1, 0xf1, 0xa2, 0x4c, 0x97,
        0x85, 0xf5, 0xb7, 0x9b, 0xe1, 0xea, 0x17, 0x0e,
        0x89, 0x12, 0x1d, 0x17, 0x58, 0xdf, 0xab, 0xa6,
        0x6c, 0xf6, 0x0f, 0x7a, 0x3a, 0x5f, 0x2f, 0xd5,
        0xe1, 0x56, 0x37, 0xff, 0xa0, 0xf3, 0x85, 0x6d,
        0x9a, 0x6f, 0xf2, 0x8c, 0x40, 0xc2, 0xfb, 0x4e,
        0x09, 0x78, 0xc3, 0x07, 0x17, 0x5e, 0x44, 0xe1
    };
    static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed)));
    return decompressed.c_str();
}();

} // namespace shaders
} // namespace mbgl