blob: c756db181c5c7bab0d3691ada39da0cea16f5f8a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/extrusion_texture.hpp>
namespace mbgl {
namespace shaders {
const char* extrusion_texture::name = "extrusion_texture";
const char* extrusion_texture::vertexSource = R"MBGL_SHADER(
uniform mat4 u_matrix;
uniform vec2 u_world;
attribute vec2 a_pos;
varying vec2 v_pos;
void main() {
gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
v_pos.x = a_pos.x;
v_pos.y = 1.0 - a_pos.y;
}
)MBGL_SHADER";
const char* extrusion_texture::fragmentSource = R"MBGL_SHADER(
uniform sampler2D u_image;
uniform float u_opacity;
varying vec2 v_pos;
void main() {
gl_FragColor = texture2D(u_image, v_pos) * u_opacity;
#ifdef OVERDRAW_INSPECTOR
gl_FragColor = vec4(0.0);
#endif
}
)MBGL_SHADER";
} // namespace shaders
} // namespace mbgl
|