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// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/debug.hpp>
#include <mbgl/shaders/source.hpp>
namespace mbgl {
namespace shaders {
const char* debug::name = "debug";
const char* debug::vertexSource = source() + 17919;
const char* debug::fragmentSource = source() + 18031;
// Uncompressed source of debug.vertex.glsl:
/*
attribute vec2 a_pos;
uniform mat4 u_matrix;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}
*/
// Uncompressed source of debug.fragment.glsl:
/*
uniform highp vec4 u_color;
void main() {
gl_FragColor = u_color;
}
*/
} // namespace shaders
} // namespace mbgl
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