blob: fb08d7cb008601984081e1533866725c1a626776 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/clipping_mask.hpp>
namespace mbgl {
namespace shaders {
const char* clipping_mask::name = "clipping_mask";
const char* clipping_mask::vertexSource = R"MBGL_SHADER(
attribute vec2 a_pos;
uniform mat4 u_matrix;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}
)MBGL_SHADER";
const char* clipping_mask::fragmentSource = R"MBGL_SHADER(
void main() {
gl_FragColor = vec4(1.0);
}
)MBGL_SHADER";
} // namespace shaders
} // namespace mbgl
|