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#include <mbgl/shader/terrain_prepare_shader.hpp>
#include <mbgl/shader/terrain_prepare.vertex.hpp>
#include <mbgl/shader/terrain_prepare.fragment.hpp>
namespace mbgl {
TerrainPrepareShader::TerrainPrepareShader(gl::Context& context, Defines defines)
: Shader(shaders::terrain_prepare::name,
shaders::terrain_prepare::vertex,
shaders::terrain_prepare::fragment,
context, defines),
uniformsState(TerrainPrepareUniforms::state(*this)) {
}
} // namespace mbgl
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