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#include <mbgl/shader/symbol_sdf_shader.hpp>
#include <mbgl/shader/symbol_sdf.vertex.hpp>
#include <mbgl/shader/symbol_sdf.fragment.hpp>
namespace mbgl {
SymbolSDFShader::SymbolSDFShader(gl::Context& context, Defines defines)
: Shader(shaders::symbol_sdf::name,
shaders::symbol_sdf::vertex,
shaders::symbol_sdf::fragment,
context, defines),
attributesState(SymbolAttributes::state(*this)),
uniformsState(SymbolSDFUniforms::state(*this)) {
}
} // namespace mbgl
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