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#pragma once
#include <mbgl/gl/shader.hpp>
#include <mbgl/shader/symbol_uniforms.hpp>
#include <mbgl/shader/symbol_attributes.hpp>
namespace mbgl {
class SymbolIconShader : public gl::Shader {
public:
SymbolIconShader(gl::Context&, Defines defines = None);
using AttributesType = SymbolAttributes;
using UniformsType = SymbolIconUniforms;
typename SymbolAttributes::State attributesState;
typename SymbolIconUniforms::State uniformsState;
};
} // namespace mbgl
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