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#include <mbgl/shader/symbol_icon_shader.hpp>
#include <mbgl/shader/symbol_icon.vertex.hpp>
#include <mbgl/shader/symbol_icon.fragment.hpp>
namespace mbgl {
SymbolIconShader::SymbolIconShader(gl::Context& context, Defines defines)
: Shader(shaders::symbol_icon::name,
shaders::symbol_icon::vertex,
shaders::symbol_icon::fragment,
context, defines),
attributesState(SymbolAttributes::state(*this)),
uniformsState(SymbolIconUniforms::state(*this)) {
}
} // namespace mbgl
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