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#pragma once
#include <mbgl/shader/circle_shader.hpp>
#include <mbgl/shader/fill_shader.hpp>
#include <mbgl/shader/fill_pattern_shader.hpp>
#include <mbgl/shader/fill_outline_shader.hpp>
#include <mbgl/shader/fill_outline_pattern_shader.hpp>
#include <mbgl/shader/line_shader.hpp>
#include <mbgl/shader/line_sdf_shader.hpp>
#include <mbgl/shader/line_pattern_shader.hpp>
#include <mbgl/shader/raster_shader.hpp>
#include <mbgl/shader/symbol_icon_shader.hpp>
#include <mbgl/shader/symbol_sdf_shader.hpp>
#include <mbgl/shader/collision_box_shader.hpp>
namespace mbgl {
class Shaders {
public:
Shaders(gl::Context& context, gl::Shader::Defines defines = gl::Shader::None)
: circle(context, defines),
fill(context, defines),
fillPattern(context, defines),
fillOutline(context, defines),
fillOutlinePattern(context, defines),
line(context, defines),
lineSDF(context, defines),
linePattern(context, defines),
raster(context, defines),
symbolIcon(context, defines),
symbolIconSDF(context, defines),
symbolGlyph(context, defines),
collisionBox(context) {
}
CircleShader circle;
FillShader fill;
FillPatternShader fillPattern;
FillOutlineShader fillOutline;
FillOutlinePatternShader fillOutlinePattern;
LineShader line;
LineSDFShader lineSDF;
LinePatternShader linePattern;
RasterShader raster;
SymbolIconShader symbolIcon;
SymbolSDFShader symbolIconSDF;
SymbolSDFShader symbolGlyph;
CollisionBoxShader collisionBox;
gl::VertexArrayObject coveringPlainArray;
gl::VertexArrayObject coveringRasterArray;
gl::VertexArrayObject backgroundPatternArray;
gl::VertexArrayObject backgroundArray;
};
} // namespace mbgl
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