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#pragma once
#include <mbgl/shader/pattern_shader.hpp>
#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/shader/outline_shader.hpp>
#include <mbgl/shader/outlinepattern_shader.hpp>
#include <mbgl/shader/line_shader.hpp>
#include <mbgl/shader/linesdf_shader.hpp>
#include <mbgl/shader/linepattern_shader.hpp>
#include <mbgl/shader/icon_shader.hpp>
#include <mbgl/shader/raster_shader.hpp>
#include <mbgl/shader/sdf_shader.hpp>
#include <mbgl/shader/collision_box_shader.hpp>
#include <mbgl/shader/circle_shader.hpp>
namespace mbgl {
class Shaders {
public:
Shaders(gl::Context& context, gl::Shader::Defines defines = gl::Shader::None)
: plain(context, defines),
outline(context, defines),
outlinePattern(context, defines),
line(context, defines),
linesdf(context, defines),
linepattern(context, defines),
pattern(context, defines),
icon(context, defines),
raster(context, defines),
sdfGlyph(context, defines),
sdfIcon(context, defines),
collisionBox(context),
circle(context, defines) {
}
PlainShader plain;
OutlineShader outline;
OutlinePatternShader outlinePattern;
LineShader line;
LineSDFShader linesdf;
LinepatternShader linepattern;
PatternShader pattern;
IconShader icon;
RasterShader raster;
SDFShader sdfGlyph;
SDFShader sdfIcon;
CollisionBoxShader collisionBox;
CircleShader circle;
VertexArrayObject coveringPlainArray;
VertexArrayObject coveringRasterArray;
VertexArrayObject backgroundPatternArray;
VertexArrayObject backgroundArray;
};
} // namespace mbgl
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