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#include <mbgl/shader/sdf_shader.hpp>
#include <mbgl/shader/sdf.vertex.hpp>
#include <mbgl/shader/sdf.fragment.hpp>
#include <mbgl/shader/texture_rect_vertex.hpp>
namespace mbgl {
SDFShader::SDFShader(gl::Context& context, Defines defines)
: Shader(shaders::sdf::name,
shaders::sdf::vertex,
shaders::sdf::fragment,
context, defines) {
}
} // namespace mbgl
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