summaryrefslogtreecommitdiff
path: root/src/mbgl/shader/sdf.fragment.glsl
blob: d72d61dab198c3ccb439025d8cfc20d4e72d9c04 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
uniform sampler2D u_texture;
uniform vec4 u_color;
uniform float u_buffer;
uniform float u_gamma;

varying vec2 v_tex;
varying float v_alpha;

void main() {
    float dist = texture2D(u_texture, v_tex).a;
    float alpha = smoothstep(u_buffer - u_gamma, u_buffer + u_gamma, dist) * v_alpha;
    gl_FragColor = u_color * alpha;
}