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#include <mbgl/shader/raster_shader.hpp>
#include <mbgl/shader/raster.vertex.hpp>
#include <mbgl/shader/raster.fragment.hpp>
namespace mbgl {
RasterShader::RasterShader(gl::Context& context, Defines defines)
: Shader(shaders::raster::name,
shaders::raster::vertex,
shaders::raster::fragment,
context, defines),
attributesState(RasterAttributes::state(*this)),
uniformsState(RasterUniforms::state(*this)) {
}
} // namespace mbgl
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