1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#include <mbgl/shader/raster_shader.hpp>
#include <mbgl/shader/raster.vertex.hpp>
#include <mbgl/shader/raster.fragment.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
RasterShader::RasterShader(gl::ObjectStore& store, Defines defines)
: Shader(shaders::raster::name,
shaders::raster::vertex,
shaders::raster::fragment,
store, defines) {
}
void RasterShader::bind(GLbyte* offset) {
const GLint stride = 8;
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset));
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_texture_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_texture_pos, 2, GL_SHORT, false, stride, offset + 4));
}
} // namespace mbgl
|