blob: b8496230b97afddbf8d34f18530402258f4e0f50 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#include <mbgl/shader/raster_shader.hpp>
#include <mbgl/shader/shaders.hpp>
#include <mbgl/platform/gl.hpp>
#include <cstdio>
using namespace mbgl;
RasterShader::RasterShader()
: Shader(
"raster",
shaders[RASTER_SHADER].vertex,
shaders[RASTER_SHADER].fragment
) {
}
void RasterShader::bind(GLbyte *offset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset));
}
|