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#pragma once
#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>
namespace mbgl {
class PlainShader : public Shader {
public:
PlainShader(gl::GLObjectStore&);
void bind(GLbyte *offset) final;
UniformMatrix<4> u_matrix = {"u_matrix", *this};
Uniform<std::array<GLfloat, 4>> u_color = {"u_color", *this};
};
} // namespace mbgl
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