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#pragma once
#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
class PlainShader : public Shader {
public:
PlainShader(gl::Context&, Defines defines = None);
void bind(GLbyte *offset) final;
UniformMatrix<4> u_matrix = {"u_matrix", *this};
Uniform<Color> u_color = {"u_color", *this};
Uniform<GLfloat> u_opacity = {"u_opacity", *this};
};
} // namespace mbgl
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