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#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/shader/fill.vertex.hpp>
#include <mbgl/shader/fill.fragment.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstdio>
using namespace mbgl;
PlainShader::PlainShader(gl::ObjectStore& store)
: Shader("fill", shaders::fill::vertex, shaders::fill::fragment, store) {
}
void PlainShader::bind(GLbyte* offset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset));
}
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