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#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/shader/fill.vertex.hpp>
#include <mbgl/shader/fill.fragment.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
PlainShader::PlainShader(gl::ObjectStore& store, Defines defines)
: Shader(shaders::fill::name,
shaders::fill::vertex,
shaders::fill::fragment,
store, defines) {
}
void PlainShader::bind(GLbyte* offset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset));
}
} // namespace mbgl
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